So the most important thing to me is each player’s individual playstyle driving the experience. It’s about you making the decisions that you feel are appropriate to the situation. You the player, not your little 64-pixel-tall avatar or whatever. Again, one of the hallmarks of the immersive sim is it’s about you in the world. There are a lot of games where that kind of progression you’re talking about make sense, skill trees and there are still people who think character classes are a great idea. Warren Spector made the following statement regarding progression mechanics in System Shock 3. Spector stated that there will be no classes and that they based the game on the ideas of the Deus Ex series. Recently, he confirmed more details regarding the gameplay of System Shock 3 in an interview with GameSpot. Announced in 2015, the third part of the iconic saga of role-playing video games is being developed by OtherSide Entertainment and the original creator, Warren Spector. System Shock 3 is one of the most anticipated games of recent years.
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